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#KINGDOM TWO CROWNS WIKI SERIES#
This wiki includes content for all titles of the series and the differences between the games shall be noted on the articles with/without these icons: The games in the Kingdom series are essentially the same, being Kingdom: New Lands and Kingdom Two Crowns expansion titles for the original Kingdom-renamed Kingdom: Classic upon the release of the first sequel.

Links in italic gray (and in gray color on desktop view)Īre previously existing concepts that have been overhauled.A newly developed game within the popular Kingdom-series and will surprise experienced players, newcomers to the series, as well as anyone that remembers sitting around in their pajamas on a Saturday morning in front of the 📺 Note: The list below shows only the features introduced in Kingdom Two Crowns.Īll Classic and New Lands features that continue to be available in Two Crowns are not listed here. A complete list of these features is displayed below. The persistent islands concept required reworking many of the pre-existing features (the seasons, the overall day count, the power of Greed waves and Blood Moons, the way unlockables were distributed, accessed and kept between islands, &c), and even introducing new mechanics like the decay process of the Kingdom and the cliff portal final assault. They either stay and protect the Kingdom or they'll perish all together. They can no longer break the covenant with their people even new heirs can't do it. They are no longer seeking the safety of the Crown as an end in itself. Two Crowns: monarchs can finally establish their domain over a set of lands.New Lands: trying to expand the Kingdom, they end up been forced to flee from each new expansion.Classic: monarchs try to survive on the land where they appear.Unlike the big finale in Classic, the campaign is not interrupted: monarchs can keep doing all actions unrelated to the Greed. The message is then followed by a couple of stats boards showing the numbers related to that island (subjects hired, Greed killed, &c). Quant What happens when you lose your crown in Kingdom Two Crowns If the Monarch loses the crown, an heir. This message also appears on each island, but only when the Greed there has been exterminated, and not each time the Monarch travels away. Kingdom Two Crowns supports up to 2 players. The classic message however has been replaced with a new one: “ The monarch has secured the kingdom ”. That feeling and the big finale is partially restored in Kingdom Two Crowns, where the Monarch can kill the Greed in all islands, making them secured for good. That feeling of accomplishment though remained dissolved through the six islands and a big finale was missing. This message was kept in New Lands, where it would show up each time the Monarch escaped an island by boarding the boat. That title could be completed by surviving the final counterattack wave after destroying all small portals, at which occasion monarchs were greeted with the glorious message “ The Crown is Safe ”. In fact, although the original title had no campaign (as it only featured one level/land), the "beginning, middle, and end" was present in Kingdom: Classic.
#KINGDOM TWO CROWNS WIKI UPDATE#
This new tagline-firstly used in a pre-release update and then featuring at the title page in Steam Store-is about the most relevant content addition to the series: not only the Kingdom can be expanded towards several new lands, but these lands are hence persistent allowing the existence of a campaign mode with beginning, middle, and end.
